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Hands-On Design Patterns with C++

You're reading from   Hands-On Design Patterns with C++ Solve common C++ problems with modern design patterns and build robust applications

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Product type Paperback
Published in Jan 2019
Publisher Packt
ISBN-13 9781788832564
Length 512 pages
Edition 1st Edition
Languages
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Author (1):
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Fedor G. Pikus Fedor G. Pikus
Author Profile Icon Fedor G. Pikus
Fedor G. Pikus
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Table of Contents (21) Chapters Close

Preface 1. An Introduction to Inheritance and Polymorphism FREE CHAPTER 2. Class and Function Templates 3. Memory Ownership 4. Swap - From Simple to Subtle 5. A Comprehensive Look at RAII 6. Understanding Type Erasure 7. SFINAE and Overload Resolution Management 8. The Curiously Recurring Template Pattern 9. Named Arguments and Method Chaining 10. Local Buffer Optimization 11. ScopeGuard 12. Friend Factory 13. Virtual Constructors and Factories 14. The Template Method Pattern and the Non-Virtual Idiom 15. Singleton - A Classic OOP Pattern 16. Policy-Based Design 17. Adapters and Decorators 18. The Visitor Pattern and Multiple Dispatch 19. Assessments 20. Other Books You May Enjoy

Summary

In this chapter, we have learned why constructors cannot be made virtual, and what to do when we really want a virtual constructor anyway. We have learned how to construct and copy objects whose type becomes known at runtime by using the Factory pattern and one of its variations. We also explored several implementations of the Factory constructor that differ in the way that the code is organized and that the behavior is delegated to different components of the system, and compared their advantages and trade-offs. We have also seen how multiple design patterns interact with each other.

While in C++, the constructor has to be invoked with the true type of the object to construct—always—this does not mean that the application code has to specify the complete type. The Factory pattern allows us to write code that specifies the type indirectly, using an identifier...

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