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Hands-On Design Patterns with C++

You're reading from   Hands-On Design Patterns with C++ Solve common C++ problems with modern design patterns and build robust applications

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Product type Paperback
Published in Jan 2019
Publisher Packt
ISBN-13 9781788832564
Length 512 pages
Edition 1st Edition
Languages
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Author (1):
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Fedor G. Pikus Fedor G. Pikus
Author Profile Icon Fedor G. Pikus
Fedor G. Pikus
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Table of Contents (21) Chapters Close

Preface 1. An Introduction to Inheritance and Polymorphism FREE CHAPTER 2. Class and Function Templates 3. Memory Ownership 4. Swap - From Simple to Subtle 5. A Comprehensive Look at RAII 6. Understanding Type Erasure 7. SFINAE and Overload Resolution Management 8. The Curiously Recurring Template Pattern 9. Named Arguments and Method Chaining 10. Local Buffer Optimization 11. ScopeGuard 12. Friend Factory 13. Virtual Constructors and Factories 14. The Template Method Pattern and the Non-Virtual Idiom 15. Singleton - A Classic OOP Pattern 16. Policy-Based Design 17. Adapters and Decorators 18. The Visitor Pattern and Multiple Dispatch 19. Assessments 20. Other Books You May Enjoy

Expressing memory ownership in C++

Throughout its history, the C++ language has evolved in its approach to expressing memory ownership. The same syntactic constructs have been, at times, imbued with different assumed semantics. This evolution was partially driven by the new features added to the language (it's hard to talk about shared memory ownership if you don't have any shared pointers). On the other hand, most of the memory management tools added in C++ 11 and later were not new ideas or new concepts. The notion of a shared pointer has been around for a long time. This language support makes it easier to implement one (and having a shared pointer in the standard library makes most custom implementations unnecessary), but shared pointers were used in C++ long before C++ 11 added them to the standard. The more important change that has occurred was the evolution of...

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