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Godot Engine Game Development Projects

You're reading from   Godot Engine Game Development Projects Build five cross-platform 2D and 3D games with Godot 3.0

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Product type Paperback
Published in Jun 2018
Publisher Packt
ISBN-13 9781788831505
Length 298 pages
Edition 1st Edition
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Author (1):
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Chris Bradfield Chris Bradfield
Author Profile Icon Chris Bradfield
Chris Bradfield
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Toc

Scripts

In this section, you'll create the scripts needed to make everything work together. The flow of the game will be as follows:

  1. Place the ball at the start (Tee)
  2. Angle mode: Aim the ball
  3. Power mode: Set the hit power
  4. Launch the ball
  5. Repeat from step 2 until the ball is in the hole

UI

Add the following script to the UI to update the UI elements:

extends CanvasLayer

var bar_red = preload("res://assets/bar_red.png")
var bar_green = preload("res://assets/bar_green.png")
var bar_yellow = preload("res://assets/bar_yellow.png")

func update_shots(value):
$Margin/Container/Shots.text = 'Shots: %s' % value

func update_powerbar(value):
$Margin/Container/PowerBar.texture_progress =...
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