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Godot 4 Game Development Cookbook

You're reading from   Godot 4 Game Development Cookbook Over 50 solid recipes for building high-quality 2D and 3D games with improved performance

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781838826079
Length 258 pages
Edition 1st Edition
Languages
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Author (1):
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Jeff Johnson Jeff Johnson
Author Profile Icon Jeff Johnson
Jeff Johnson
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Toc

Table of Contents (13) Chapters Close

Preface 1. Chapter 1: Exploring the Godot 4 Editor 2. Chapter 2: Transitioning to GDScript 2.0 FREE CHAPTER 3. Chapter 3: 2D and 3D Rendering with Vulkan 4. Chapter 4: Practicing Physics and Handling Navigation in Godot 4 5. Chapter 5: Playing with Shaders in Godot 4 6. Chapter 6: Importing 3D Assets in Godot 4 7. Chapter 7: Adding Sound and Music to Your Game 8. Chapter 8: Making 2D Games Easier with TileSet and TileMap 9. Chapter 9: Achieving Better Animations Using the New Animation Editor 10. Chapter 10: Exploring New Multiplayer Features in Godot 4 11. Index 12. Other Books You May Enjoy

Showing off SDFGI

In this recipe, we will download a 3D asset so that we can see how signed distance field global illumination (SDFGI) looks and go through all of the settings to see what they do. SDFGI is a real-time global illumination method that uses Signed Distance Fields (SDFs) to create lighting in real time.

We will also look at Screen-Space Indirect Lighting (SSIL), which works with SDFGI or VoxelGI and is indirect lighting that allows diffuse light to bounce off of nearby objects.

Getting ready

For this recipe, open Godot 4 and start a new project called Chapter 3. Go to the https://polyhaven.com/a/ship_pinnace website and download the free glTF 2.0 file using the drop-down arrow. Double-click the ZIP file and extract the file to a new folder called Ship Pinnace or whatever you want to call it:

Figure 3.1 – glTF file download

You can also download the project from this book’s GitHub repository.

Make sure the renderer is set...

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