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Getting Started with Unity 5

You're reading from   Getting Started with Unity 5 Leverage the power of Unity 5 to create amazing 3D games

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Product type Paperback
Published in May 2015
Publisher
ISBN-13 9781784398316
Length 184 pages
Edition 1st Edition
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Summary

In this chapter, we took a quick look at and compared game engines. We also took a closer look at Unity and reviewed some of its key features. We downloaded and installed Unity so that we're ready to start developing games. We discussed Unity projects and created one in order to become comfortable with the process. To close out the chapter, we walked through the Unity interface including looking at layouts, views, transform tools, and cameras.

In the next chapter, we'll start designing the game we'll be making through this book and you'll learn how to create the game environment.

You have been reading a chapter from
Getting Started with Unity 5
Published in: May 2015
Publisher:
ISBN-13: 9781784398316
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