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Getting Started with Unity 2018
Getting Started with Unity 2018

Getting Started with Unity 2018: A Beginner's Guide to 2D and 3D game development with Unity , Third Edition

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Getting Started with Unity 2018

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Key benefits

  • Learn to create immersive 3D games and Virtual Reality experiences with Unity 2018
  • Build custom scripts to make your game characters interactive
  • Explore and implement AritificiaI Intelligence techniques to bring your game to life

Description

The Unity game engine has revolutionized the gaming industry with its complete set of intuitive tools and rapid workflows, which can be used to create interactive 3D content. With Unity, you can scaffold your way from the basics and make make stunning interactive games. This book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game. It not only gives you a strong foundation, but puts you on the path to game development. Beginning with an overview of the Unity engine and its interface, you will walk through the process of creating a game environment and learn how to use built-in assets, as well as assets created with third-party 3D modeling tools such as Blender. Moving on, you will create custom scripts to control non-player character behaviors and gameplay. You will master exciting concepts such as Heads-Up-Displays, mini-maps, game navigation, sound effects, and lighting effects. Next, you’ll learn how to create your first VR experience, right from setting up the project to image effects. You'll be familiarized with all the tools that Unity has to offer to create your own immersive VR experiences. Each section is a stepping stone toward the completion of the final game. By the end of the book, you'll have learned advanced topics such as cross-platform considerations which enable your games to run on multiple platforms.

Who is this book for?

If you are an aspiring game developer interested in learning Unity 2018 and becoming familiar with its core features, then this book is for you. No prior knowledge of Unity is required.

What you will learn

  • Set up your Unity development environment and navigate its tools
  • Import and use custom assets and asset packages to add characters to your game
  • Build a 3D game world with a custom terrain, water, sky, mountains, and trees
  • Animate game characters, using animation controllers, and scripting
  • Apply audio and particle effects to the game
  • Create intuitive game menus and interface elements
  • Customize your game with sound effects, shadows, lighting effects, and rendering options
  • Debug code and provide smooth error handling
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Product Details

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Publication date, Length, Edition, Language, ISBN-13
Publication date : Mar 22, 2018
Length: 336 pages
Edition : 3rd
Language : English
ISBN-13 : 9781788830102
Vendor :
Unity Technologies
Languages :
Tools :

What do you get with Print?

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Product feature icon Download this book in EPUB and PDF formats
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Estimated delivery fee Deliver to South Africa

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(Includes tracking information)

Product Details

Publication date : Mar 22, 2018
Length: 336 pages
Edition : 3rd
Language : English
ISBN-13 : 9781788830102
Vendor :
Unity Technologies
Languages :
Tools :

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Frequently bought together


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Total $ 173.97
Unity 2018 Shaders and Effects Cookbook
$54.99
Practical Game Design
$69.99
Getting Started with Unity 2018
$48.99
Total $ 173.97 Stars icon

Table of Contents

15 Chapters
Downloading and Installing Unity Chevron down icon Chevron up icon
The Unity Interface Chevron down icon Chevron up icon
Designing the Game Chevron down icon Chevron up icon
Creating Our Terrain Chevron down icon Chevron up icon
Lights, Cameras, and Shadows Chevron down icon Chevron up icon
Creating and Importing 3D Objects for Our Game Chevron down icon Chevron up icon
Implementing Our Player Character Chevron down icon Chevron up icon
Implementing Our Non-Player Characters Chevron down icon Chevron up icon
Adding a Heads-Up Display Chevron down icon Chevron up icon
Scripting Our Points System Chevron down icon Chevron up icon
Scripting Victory and Defeat Chevron down icon Chevron up icon
Adding Audio and Visual Effects to Our Game Chevron down icon Chevron up icon
Optimizing Our Game for Deployment Chevron down icon Chevron up icon
Virtual Reality Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon

Customer reviews

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Rating distribution
Full star icon Full star icon Half star icon Empty star icon Empty star icon 2.7
(7 Ratings)
5 star 42.9%
4 star 0%
3 star 0%
2 star 0%
1 star 57.1%
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darcsider Feb 21, 2019
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Good book on Unity.
Amazon Verified review Amazon
D. Cotting Nov 06, 2018
Full star icon Empty star icon Empty star icon Empty star icon Empty star icon 1
The scripts in this book are completely broken and unusable. Like another reviewer mentioned, I made it through around chapter 8, and it became completely unusable. Buyer beware.
Amazon Verified review Amazon
John G Oct 03, 2018
Full star icon Empty star icon Empty star icon Empty star icon Empty star icon 1
Luckily I obtained this book from a Humble Bundle as I would be livid if I had paid full price. The program as developed in the book is simply broken. Every single script the author presents flat out does not work. I managed to make it most of the way through chapter 8 by patching the code before deciding I was wasting my time debugging the dumpster fire of a project. Don't just walk away from this title, Run. You'd be far better served simply reading the unity documentation.
Amazon Verified review Amazon
Robert Wilkinson Sep 03, 2018
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Just what my son needed for school on Tuesday following the Labor Day weekend....ordered on late Friday and arrived as promised on Sunday.
Amazon Verified review Amazon
DC Aug 25, 2018
Full star icon Empty star icon Empty star icon Empty star icon Empty star icon 1
A lot of this tutorial is broken in Unity 2018, plus some of the associated media/files referenced in the chapters were missing. The resulting product is virtually unplayable. A lot is skipped and glossed over, but yet there's a lot of filler and repetition to increase the page count. Rife with typos and inconsistencies, the author clearly phoned this in. It gets worse as you progress. One would expect more from someone with a PhD.
Amazon Verified review Amazon
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