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Gamification with Moodle

You're reading from   Gamification with Moodle Use game elements in Moodle courses to build learner resilience and motivation

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Product type Paperback
Published in Oct 2015
Publisher
ISBN-13 9781782173076
Length 134 pages
Edition 1st Edition
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Author (1):
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Natalie Denmeade Natalie Denmeade
Author Profile Icon Natalie Denmeade
Natalie Denmeade
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Table of Contents (11) Chapters Close

Preface 1. Setting Up Gamification in a Moodle Course 2. Communication and Collaboration (Labels and Forums) FREE CHAPTER 3. Challenges for Learners (Self-Assessment and Choice) 4. Passing the Gateway (Conditional Activities) 5. Feedback on Progress (Marking Guides and Scales) 6. Mastery Achieved (Badges and Motivation) 7. Leveling Up (Rubrics) 8. Completing the Quest (Reporting Activities) 9. Super-boost Gamification with Social Elements (Groups) Index

Preface

This book describes how teachers can use Gamification design in their course development with the Moodle learning management system to build learner resilience and motivation.

Gamification is a design process that reframes goals to be more appealing and achievable using the principles of game design. The goal of this process is to keep learners engaged and motivated in a way that is not always present in traditional courses. When it is implemented through elegant solutions, learners may be unaware of the subtle game elements being used. A Gamification strategy can be considered successful if learners are more engaged and feel challenged and confident to keep progressing, which has implications for the way teachers consider their course evaluation processes. It is important to note that Gamification in education is more about how the person feels at certain points in their learning journey than about the end product, which may or may not, look like a game.

After following the tutorials in this book, teachers will gain the basic skills needed to get started with applying Gamification design techniques to their Moodle courses. They can take learners on a journey of risk, choice, surprise, delight, and transformation. Taking an activity and reframing it to be more appealing and achievable sounds like the job description of any teacher or coach. Therefore, many teachers are already doing this! Understanding games and play better can help teachers be more effective in using a wider range of game elements to aid retention and completion in their courses.

In this book, you will find hints and tips on how to apply proven strategies to Moodle course development, including the research on a growth mindset from Carol Dweck in her book Mindset. You will see how the use of game elements in Foursquare (badges), Twitter (likes), and LinkedIn (progress bar) can be applied to Moodle course design. You will use the core features available in Moodle. We will also explore new features and plugins that offer dozens of ways that teachers can use Moodle game elements such as, badges, labels, rubrics, group assignments, custom grading scales, forums, and conditional activities.

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