Exploring the Unity animation system's concepts
Animation is an important aspect of game development. In this section, we will first learn the basic concepts of the Unity animation system. Specifically, we will introduce the following concepts:
- What Animation Clips are and how to create an Animation Clip in Unity
- How to create an Animator Controller to manage a set of animations for characters
- How to use the Avatar system to work with animation rigging
- What the Animator component is and how to use it to assign animation to a GameObject
Let's move on!
Animation Clips
Animation in Unity can range from simple cube rotation to complex character movement and actions, and they are all based on Animation Clips, which are used to store keyframe-based animations in Unity.
We can manually create an Animation Clip file in the Unity Editor to implement some simple traditional keyframe animation effects via the Animation window, such as simple movement...