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Game Development Patterns with Unity 2021

You're reading from   Game Development Patterns with Unity 2021 Explore practical game development using software design patterns and best practices in Unity and C#

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Product type Paperback
Published in Jul 2021
Publisher Packt
ISBN-13 9781800200814
Length 246 pages
Edition 2nd Edition
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Author (1):
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David Baron David Baron
Author Profile Icon David Baron
David Baron
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Table of Contents (22) Chapters Close

Preface 1. Sections 1: Fundamentals
2. Before We Begin FREE CHAPTER 3. The Game Design Document 4. A Short Primer to Programming in Unity 5. Section 2: Core Patterns
6. Implementing a Game Manager with the Singleton 7. Managing Character States with the State Pattern 8. Managing Game Events with the Event Bus 9. Implement a Replay System with the Command Pattern 10. Optimizing with the Object Pool Pattern 11. Decoupling Components with the Observer Pattern 12. Implementing Power-Ups with the Visitor Pattern 13. Implementing a Drone with the Strategy Pattern 14. Using the Decorator to Implement a Weapon System 15. Implementing a Level Editor with Spatial Partition 16. Section 3: Alternative Patterns
17. Adapting Systems with an Adapter 18. Concealing Complexity with a Facade Pattern 19. Managing Dependencies with the Service Locator Pattern 20. About Packt 21. Other Books You May Enjoy
Before We Begin

Welcome to the second edition of Hands-On Game Development Patterns with Unity; this edition is not merely a revision of the previous version, but a complete upgrade of the original book. After the first edition came out, I was fortunate to get a lot of constructive feedback, which inspired me to improve the structure of this new edition. As we will review in the following sections, this book concentrates on the "hands-on" aspect of the title; in other words, we are going to get our hands dirty and work on implementing systems and features for a fully playable prototype of a game with design patterns. This new approach to the book's structure will be more tangible and also more enjoyable. It's more fun to work on a playable game than with random code examples. So, before we begin, in the following sections, I will establish specific parameters to the book's content and overall approach.

Let's quickly review the topics we are going to see in this chapter, as follows:

  • Notes about the new edition
  • The philosophy of the book
  • What are design patterns?
  • Which subjects aren't covered in this book?
  • The game project
You have been reading a chapter from
Game Development Patterns with Unity 2021 - Second Edition
Published in: Jul 2021
Publisher: Packt
ISBN-13: 9781800200814
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