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Game Audio Development with Unity 5.X

You're reading from   Game Audio Development with Unity 5.X Design a blockbuster game soundtrack with Unity 5.X

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Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781787286450
Length 404 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (12) Chapters Close

Preface 1. Introducing Game Audio with Unity FREE CHAPTER 2. Scripting Audio 3. Introduction to the Audio Mixer 4. Advanced Audio Mixing 5. Using the Audio Mixer for Adaptive Audio 6. Introduction to FMOD 7. FMOD for Dyanmic and Adaptive Audio 8. Visualizing Audio in Games 9. Character Lip Syncing and Vocals 10. Composing Music 11. Audio Performance and Troubleshooting

Microphone-driven visualizations

In just over the last decade, our interaction with computers and games has progressed substantially. Starting in 2006 with the release of the revolutionary Wii, mainstream gaming changed overnight from being entirely controller/keyboard driven to physical human interaction. This evolution further continued with the Kinect and later multi-sensor mobile devices. Now, there appears to a new trend in gaming and that is mobile games controlled by voice or microphone. For this section, we will look at how to convert our previous light visualization sample to use a microphone as an audio source.

If you don't have a microphone, you could also try using a speaker or headphone jacks as a microphone. Just plug your speaker into the microphone jack. You will need to shout to see any form of signal, but it will work if you don't want to go out and...
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