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Game Audio Development with Unity 5.X

You're reading from   Game Audio Development with Unity 5.X Design a blockbuster game soundtrack with Unity 5.X

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Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781787286450
Length 404 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (12) Chapters Close

Preface 1. Introducing Game Audio with Unity FREE CHAPTER 2. Scripting Audio 3. Introduction to the Audio Mixer 4. Advanced Audio Mixing 5. Using the Audio Mixer for Adaptive Audio 6. Introduction to FMOD 7. FMOD for Dyanmic and Adaptive Audio 8. Visualizing Audio in Games 9. Character Lip Syncing and Vocals 10. Composing Music 11. Audio Performance and Troubleshooting

Summary

In this chapter, we looked into new techniques that are used to enhance gameplay in most modern games these days and especially in AAA titles. We started with an introduction to adaptive audio, which is a way to adapt to, react with, and enhance gameplay. After that we looked at a technique for triggering adaptive audio and then implemented that into our village scene. From there, we took a closer look at adaptive music and the various techniques used to implement seamless music transitions. We then used one of those techniques best suited for the Unity Audio Mixer called vertical remixing to implement adaptive music within our demo scene. As we implemented this remixing technique, we began to understand the need for learning some basic music composition skills. Finally, in the last section of this chapter, we looked at adaptive sound using footstep audio. We introduced...

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