chapters, we introduced the core audio components within Unity and how to work with them through the editor and scripting. As you have seen, assuming that you worked through those chapters, we were able to introduce a number of audio elements into our basic scene with good results. Chances are, if you were building a simple game a couple of years ago, those techniques would have worked well for most of your needs. In fact, that was the case for the majority of Unity developers. However, the game industry is always pushing the limits in the production value, with advances in graphics and audio. It seems with every new graphics enhancement, game audio needs to increase realism and immersion. In order to keep up with the current and mainstream, Unity introduced a fully integrated Audio Mixer in the release of 5.0. The capabilities and features of the...
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