Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Extreme C

You're reading from   Extreme C Taking you to the limit in Concurrency, OOP, and the most advanced capabilities of C

Arrow left icon
Product type Paperback
Published in Oct 2019
Publisher Packt
ISBN-13 9781789343625
Length 822 pages
Edition 1st Edition
Languages
Concepts
Arrow right icon
Author (1):
Arrow left icon
Kamran Amini Kamran Amini
Author Profile Icon Kamran Amini
Kamran Amini
Arrow right icon
View More author details
Toc

Table of Contents (27) Chapters Close

Preface 1. Essential Features FREE CHAPTER 2. From Source to Binary 3. Object Files 4. Process Memory Structure 5. Stack and Heap 6. OOP and Encapsulation 7. Composition and Aggregation 8. Inheritance and Polymorphism 9. Abstraction and OOP in C++ 10. Unix – History and Architecture 11. System Calls and Kernels 12. The Most Recent C 13. Concurrency 14. Synchronization 15. Thread Execution 16. Thread Synchronization 17. Process Execution 18. Process Synchronization 19. Single-Host IPC and Sockets 20. Socket Programming 21. Integration with Other Languages 22. Unit Testing and Debugging 23. Build Systems 24. Other Books You May Enjoy
25. Leave a review - let other readers know what you think
26. Index

Summary

This chapter mainly talked about various types of object files, as products of a C/C++ project after building. As part of this chapter, we covered the following points:

  • We discussed the API and ABI, along with their differences.
  • We went through various object file formats and looked at a brief history of them. They all share the same ancestor, but they have changed in their specific paths to become what they are today.
  • We talked about relocatable object files and their internal structure regarding ELF relocatable object files.
  • We discussed executable object files and the differences between them and relocatable object files. We also took a look at an ELF executable object file.
  • We showed static and dynamic symbol tables and how their content can be read using some command-line tools.
  • We discussed static linking and dynamic linking and how various symbol tables are looked up in order to produce the final binary or execute a program.
  • We discussed...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime