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Enterprise LMS with Adobe Captivate Prime

You're reading from   Enterprise LMS with Adobe Captivate Prime Design and develop world-class learning experiences for your employees, partners, and customers

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Product type Paperback
Published in Sep 2021
Publisher Packt
ISBN-13 9781801073837
Length 616 pages
Edition 1st Edition
Concepts
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Author (1):
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Damien Bruyndonckx Damien Bruyndonckx
Author Profile Icon Damien Bruyndonckx
Damien Bruyndonckx
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Table of Contents (22) Chapters Close

Preface 1. Section 1: Publishing Learning Content
2. Chapter 1: Introduction to Adobe Captivate Prime FREE CHAPTER 3. Chapter 2: Customize the Look and Feel of Captivate Prime 4. Chapter 3: Uploading Learning Content and Managing the Content Library 5. Chapter 4: Creating Skills and Courses 6. Section 2: Managing and Tracking Students' Learning
7. Chapter 5: Managing Users 8. Chapter 6: Enrolling Learners to Courses 9. Chapter 7: Reviewing the Learner Experience 10. Chapter 8: Exploring the Instructor Role 11. Chapter 9: Configuring and Using Feedback 12. Chapter 10: Reporting in Captivate Prime 13. Section 3: Enhancing the Learner Experience
14. Chapter 11: Badges and Gamification 15. Chapter 12: Enabling and Managing Social Learning 16. Chapter 13: AI-Powered Recommendations for Learners 17. Section 4: Administering the Platform
18. Chapter 14: Working with Catalogs and Peer Accounts 19. Chapter 15: Working With Messages and Announcements 20. Chapter 16: Exploring the Integration Admin Role 21. Other Books You May Enjoy

Using the Captivate Prime mobile app

In the previous section, you logged in as a Learner 01 to your Captivate Prime account using your web browser. However, a growing number of learners want to take courses using their mobile devices. This allows them to review their courses whenever they want, even when they are on the road on a business trip.

But the mobile situation raises a whole new set of challenges:

  • The screen of a mobile device is typically much smaller than the screen of a laptop or desktop computer. Therefore, the learning experience must be redesigned to fit the mobile situation.
  • Interacting with fingers on a touchscreen is very different from using a mouse pointer on a desktop or laptop computer. This means that interactions must be redesigned for touch.
  • The quality and stability of the network connection and the available bandwidth are not guaranteed on a mobile device. Users can be connected on a fast and reliable Wi-Fi network as well as on a slow...
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