Summary
The real game-changer in this powerhouse of a chapter is the destruction and health system we’ve built for our VR objects. Imagine a world where every building or rock can be destroyed with hand cannons, grenades, or projectiles. This comes to life spectacularly through the use of visual effect prefabs from the Asset Store, adding that touch of pizzazz. At this point, you’re equipped with a treasure trove of assets to craft immersive experiences, a process that would have taken years without our shared journey. Use these skills to develop unforgettable VR experiences.
In the next chapter, we’ll focus on the crucial aspect of optimization. Without it, VR experiences can crash devices or run slowly, leading to poor user feedback. For independent developers and small studios, avoiding poor reviews is essential. Always remember that optimization isn’t just a buzzword – it’s a key to building trust with your users and ensuring a smooth...