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Design Patterns and Best Practices in Java

You're reading from   Design Patterns and Best Practices in Java A comprehensive guide to building smart and reusable code in Java

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Product type Paperback
Published in Jun 2018
Publisher Packt
ISBN-13 9781786463593
Length 280 pages
Edition 1st Edition
Languages
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Authors (4):
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Kamalmeet Singh Kamalmeet Singh
Author Profile Icon Kamalmeet Singh
Kamalmeet Singh
Lucian-Paul Torje Lucian-Paul Torje
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Lucian-Paul Torje
Sumith Kumar Puri Sumith Kumar Puri
Author Profile Icon Sumith Kumar Puri
Sumith Kumar Puri
Adrian Ianculescu Adrian Ianculescu
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Adrian Ianculescu
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Toc

Table of Contents (11) Chapters Close

Preface 1. From Object-Oriented to Functional Programming FREE CHAPTER 2. Creational Patterns 3. Behavioral Patterns 4. Structural Patterns 5. Functional Patterns 6. Let's Get Reactive 7. Reactive Design Patterns 8. Trends in Application Architecture 9. Best Practices in Java 10. Other Books You May Enjoy

The factory pattern

As discussed in the previous chapter, inheritance is one of the fundamental concepts in object-oriented programming. Along with subtyping polymorphism, it gives us the is/a relationship. A Car object can be handled as a Vehicle object. A Truck object can be handled as a Vehicle object too. On one hand, this kind of abstraction makes our code thinner, because the same piece of code can handle operations for both Car and Truck objects. On the other hand, it gives us the option to extend our code to new types of Vehicle objects by simply adding new classes such as Bike and Van without modifying it.

When we deal with such scenarios, one of the trickiest parts is the creation of objects. In object-oriented programming, each object is instantiated using the constructor of the specific class, as shown in the following code:

Vehicle vehicle = new Car();

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