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CryENGINE Game Programming with C++, C#, and Lua

You're reading from   CryENGINE Game Programming with C++, C#, and Lua For developers wanting to create 3D games, CryENGINE offers the intuitive route to success and this book is the complete guide to using it. Learn to use sophisticated tools and build super-real, super-addictive games.

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Product type Paperback
Published in Nov 2013
Publisher Packt
ISBN-13 9781849695909
Length 276 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (14) Chapters Close

Preface 1. Introduction and Setup 2. Visual Scripting with Flowgraph FREE CHAPTER 3. Creating and Utilizing Custom Entities 4. Game Rules 5. Creating Custom Actors 6. Artificial Intelligence 7. The User Interface 8. Multiplayer and Networking 9. Physics Programming 10. Rendering Programming 11. Effects and Sound 12. Debugging and Profiling Index

Summary


In this chapter, we have learned the basic workings of the physical world implementation and how to visually debug physics proxies.

With your new knowledge, you should be aware of how you can use ray world intersections to gather knowledge about the surrounding game world. Oh, and we've blown stuff up.

If you don't feel ready to move on, why not create an extended physicalized entity or physics modifier such as a gravity gun, or a trampoline?

In the next chapter, we'll be covering the rendering pipeline, including how to author custom shaders, and how to modify materials at runtime.

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