Spawning particle emitters
As mentioned in the Particle effects section, particle effects are represented by the IParticleEffect
interface. However, a particle effect is not the same as a particle emitter. The effect interface handles the properties of the default effect, and can spawn individual emitters that show the visual effect in the game.
Emitters are represented by the IParticleEmitter
interface, and are most commonly retrieved by calling IParticleEffect::Spawn
.