Time for action - exporting your level to engine
This process will have to be used on any level, but for the sake of this example, you should have the example_6.cry
file open inside sandbox:
Go to File | Export to Engine, or press Ctrl + E.
This crucial step is required to convert all the raw data contained in the
.cry
file and its layers into alevel.pak
archive.Close the Editor.exe application and run the launcher.exe application.
Open the map
example_6.cry
, and you will have spawned at the correct SpawnPoint and be forced into a fierce AI battle.
What just happened?
As the launcher.exe application is our target, this is important to do once in a while. Though sandbox supports the Switch to Game Mode function, it is not an accurate representation of the performance as the additional overhead of the editor and debugging tools can slow frame rates.
Have a go hero
It is possible to open .pak
files and access the information stored inside of them by using third-party compression software such as...