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CryENGINE 3 Game Development: Beginner's Guide

You're reading from   CryENGINE 3 Game Development: Beginner's Guide Discover how to use the CryENGINE 3 free SDK, the next-generation, real-time game development tool with this book and ebook.

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849692007
Length 354 pages
Edition 1st Edition
Languages
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Table of Contents (18) Chapters Close

CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Introducing the CryENGINE 3 Free SDK 2. Breaking Ground with Sandbox FREE CHAPTER 3. Playable Levels in No Time 4. I'm a Scripter, Not a Coder 5. C++ and Compiling Your Own Game Code 6. User Interface and HUD Creation with Flash 7. Creating Assets for the CryENGINE 3 8. Creating Real-time Cutscenes and Cinematic Events 9. Immersion through Audio Design 10. Preparing to Share Your Content Pop Quiz Answers Index

Time for action - creating and managing layers


Until now, we have placed all our objects onto the layer created by default upon starting any new level, which is known as the main layer. We will now create some custom layers:

  1. Open Example_5 inside the Editor.exe application.

  2. Create a new Layer by clicking on the add layer icon, as seen in the following screenshot:

    A New Layer dialog box will appear.

  3. In the New Layer section, enter the following parameters:

    • Name = Spawnpoint

    • Visible = True

    • External = True

    • Frozen = False

    • Export To Game = True

  4. Select the SpawnPoint entity and Road created earlier, and switch to the Objects tab within the RollupBar, as seen in the following screenshot:

    In the entity properties, you will see a button for layers as seen in the following screenshot, which at present is set as Main, as both the objects exist on the main layer:

  5. Click on the Layers button, which will reveal a list of the other layers available to place objects onto.

  6. Click again on the SpawnPoint layer, which will...

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