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CryENGINE 3 Game Development: Beginner's Guide

You're reading from   CryENGINE 3 Game Development: Beginner's Guide Discover how to use the CryENGINE 3 free SDK, the next-generation, real-time game development tool with this book and ebook.

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849692007
Length 354 pages
Edition 1st Edition
Languages
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Table of Contents (18) Chapters Close

CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Introducing the CryENGINE 3 Free SDK 2. Breaking Ground with Sandbox FREE CHAPTER 3. Playable Levels in No Time 4. I'm a Scripter, Not a Coder 5. C++ and Compiling Your Own Game Code 6. User Interface and HUD Creation with Flash 7. Creating Assets for the CryENGINE 3 8. Creating Real-time Cutscenes and Cinematic Events 9. Immersion through Audio Design 10. Preparing to Share Your Content Pop Quiz Answers Index

What is the CryENGINE?


Not every new computer game needs to start from scratch. A technique that's becoming increasingly common for most developers is to reuse existing game engines. This is where the CryENGINE 3 SDK comes in. The CryENGINE 3 SDK is a game engine which drives the visual actions taking place on the screen. Within this engine are the rules that dictate the way the game world works, and how objects and characters should behave within it. Due to the fact that creating the underlying code for the variety of systems within a game engine is usually very expensive and time consuming, the starting point of working with a game engine thus makes excellent financial sense for most developers. Throughout this book, and for all intents and purposes, we will be referring to the CryENGINE 3 SDK as the engine.

The CryENGINE has been developed over the past 10 years by the award winning independent developer, Crytek. Crytek has made major iterations to the original CryENGINE over a number of years and is currently on the third iteration, which is why we refer to this version of CryENGINE as the CryENGINE 3.

Arguably, the most prominent tool provided by a game engine is the level, or World Editor. The editor used with CryENGINE is known as the CryENGINE Sandbox, and it contains a whole suite of tools and sub-editors for developing games.

You can think of the CryENGINE Sandbox as a game compositing tool that acts similarly to any digital video compositing software such as Sony Vegas, Adobe Premiere, and even Windows Movie Maker. However, as opposed to inserting video and audio clips, the developer inserts art, design, and code that will all eventually come together to create a game.

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