Time for action - creating animation using rigid body data
Let's create some of our own .anm
files that will animate a series of nodes we will create in 3ds max:
In 3ds Max, create two simple sphere primitives in the scene.
Convert the primitives to an editable poly by right-clicking on the object and selecting the function Convert To Editable Poly.
As we will be exporting a
.anm
file for a.cga
geometry, we must convert all the objects that will be animated to the Tension Continuity and Bias controller or TCB.Change the controller types for Position and Rotation to TCB under the 3ds Motion Tab.
Now, create a very simple animation for the objects in the scene (bouncing the spheres is a simple animation to make).
Next, we must export the geometry before exporting the animation for it.
Select all the objects and add them to the Object Export list by clicking on Add Selected.
For this example, make sure Export File Per Node is set to false, because we would like to have both the geometric objects...