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CryENGINE 3 Cookbook

You're reading from   CryENGINE 3 Cookbook Over 90 recipes written by Crytek developers for creating third-generation real-time games

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Product type Paperback
Published in Jun 2011
Publisher Packt
ISBN-13 9781849691062
Length 324 pages
Edition 1st Edition
Languages
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Authors (2):
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Sean P Tracy Sean P Tracy
Author Profile Icon Sean P Tracy
Sean P Tracy
Dan Tracy Dan Tracy
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Dan Tracy
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Toc

Table of Contents (18) Chapters Close

CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
1. CryENGINE 3: Getting Started FREE CHAPTER 2. Sandbox Basics 3. Basic Level Layout 4. Environment Creation 5. Basic Artificial Intelligence 6. Asset Creation 7. Characters and Animation 8. Creating Vehicles 9. Game Logic 10. Track View and Cut-Scenes 11. Fun Physics 12. Profiling and Improving Performance Index

Creating your first time of day using the basic parameters


In this recipe, we will go through the creation of a basic time of day for your level.

A common sunny daylight environment can be easily created using a bright yellowish sun color, a bright blue color sky to be used for ambient lighting, and finally, an angled sun direction to get some interesting shadows.

Getting ready

For this tutorial, you should have the forest level forest.cry opened. This level is installed automatically as a sample when you install the SDK.

Usually, when creating your own time of day, you should use photo reference or fairly specific concept art. Experimenting will allow you to find an interesting mix of values, but in the end you may want to achieve a certain look. So having a goal before beginning to adjust the time of day is recommended.

How to do it...

  1. Open the Time Of Day dialog from View | Open View Pane | Time Of Day.

    Notice, when you highlight any of the basic parameters in the Time Of Day dialog there are...

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