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Creating an RTS Game in Unity 2023

You're reading from   Creating an RTS Game in Unity 2023 A comprehensive guide to creating your own strategy game from scratch using C#

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Product type Paperback
Published in Oct 2023
Publisher Packt
ISBN-13 9781804613245
Length 548 pages
Edition 1st Edition
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Author (1):
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Bruno Cicanci Bruno Cicanci
Author Profile Icon Bruno Cicanci
Bruno Cicanci
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Table of Contents (23) Chapters Close

Preface 1. Part 1: Foundations of RTS Games
2. Chapter 1: Introducing Real-Time Strategy Games FREE CHAPTER 3. Chapter 2: Setting Up Unity and the Dragoncraft Project 4. Chapter 3: Getting Started with Our Level Design 5. Chapter 4: Creating the User Interface and HUD 6. Part 2: The Combat Units
7. Chapter 5: Spawning an Army of Units 8. Chapter 6: Commanding an Army of Units 9. Chapter 7: Attacking and Defending Units 10. Chapter 8: Implementing the Pathfinder 11. Part 3: The Battlefield
12. Chapter 9: Adding Enemies 13. Chapter 10: Creating an AI to Attack the Player 14. Chapter 11: Adding Enemies to the Map 15. Part 4: The Gameplay
16. Chapter 12: Balancing the Game’s Difficulty 17. Chapter 13: Producing and Gathering Resources 18. Chapter 14: Crafting Buildings and Defense Towers 19. Chapter 15: Tracking Progression and Objectives 20. Chapter 16: Exporting and Expanding Your Game 21. Index 22. Other Books You May Enjoy

Writing unit tests

We have developed a lot of features and created configurations for units and enemies, while retaining the flexibility to expand and add many more characters to our RTS game. However, with such flexibility comes the difficult task of testing all the configurations to make sure the units and enemies are balanced in strength. We could continue testing the units and enemies in battle, adding them using the Debug menu while running the game in the Unity Editor, but it would take a lot of time and effort to test multiple combinations.

So far, we have added the Warrior and Mage units, and the Orc, Golem, and Dragon enemies. Later, in Chapter 14, Crafting Buildings and Defense Towers, we are going to add a feature to train the units and level them up, making them stronger. After adding the unit level-up functionality, we will have to make sure that when the Warrior and Mage units each level up, they become stronger but not overpowered, as otherwise, we will make the game...

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