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Construct 2 Game Development by Example

You're reading from   Construct 2 Game Development by Example Learn how to make games for multiple platforms with Construct 2.

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Product type Paperback
Published in Jun 2014
Publisher
ISBN-13 9781849698061
Length 230 pages
Edition 1st Edition
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Author (1):
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John Bura John Bura
Author Profile Icon John Bura
John Bura
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Toc

Table of Contents (11) Chapters Close

Preface 1. Getting Started with Construct 2 FREE CHAPTER 2. Inputs and Controls 3. Variables and Arrays 4. Game Mechanics 5. Making a Simple Shooter 6. Making a Tower Defense Game 7. Making a Puzzle Physics Game 8. Exporting Your Game A. Where to Go from Here
Index

Adding the blocks


Now, we need to add blocks to the game. Click on the block sprite and add a Physics behavior.

Put the block in front of the cannonball and test it out by firing the cannon! This is shown in the following screenshot:

Destroying the cannonball on a complete stop

The cannonball just sits on the screen and doesn't move. We should then add some logic to destroy it after it hits a block. Add a Compare velocity event to the cannonBall sprite.

The velocity that we are going to compare is Overall velocity, and we are going to set Comparison to ≤ Less or equal with value 0.1. This is shown in the following screenshot. The reason we don't want to set the value to zero is that our object may still have a tiny amount of velocity (for instance, of value 0.00001); but as it has not quite made it to zero, the event would not be activated.

When the cannonball almost comes to a complete stop, we want to destroy it. Add a Destroy object action to the event, as shown in the following screenshot...

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