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Construct 2 Game Development by Example

You're reading from   Construct 2 Game Development by Example Learn how to make games for multiple platforms with Construct 2.

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Product type Paperback
Published in Jun 2014
Publisher
ISBN-13 9781849698061
Length 230 pages
Edition 1st Edition
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Author (1):
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John Bura John Bura
Author Profile Icon John Bura
John Bura
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Toc

Table of Contents (11) Chapters Close

Preface 1. Getting Started with Construct 2 FREE CHAPTER 2. Inputs and Controls 3. Variables and Arrays 4. Game Mechanics 5. Making a Simple Shooter 6. Making a Tower Defense Game 7. Making a Puzzle Physics Game 8. Exporting Your Game A. Where to Go from Here
Index

Firing the turret


Now that the turret rotates, we can go ahead and add a projectile. Go and add another event. This time, it will be set to Every X seconds.

After you have added this event, add an action. This time, it will be for the turret. Select Spawn another object.

The object that we want to spawn is Projectile, as shown in the following screenshot. We want to spawn it on layer 1, where we have spawned all the rest of our game objects (except the background) so far.

Go ahead and run your game; it should work out pretty well. You will notice that the turret offscreen keeps firing. One thing that we need to do is add a Destroy outside layout behavior. We cannot just delete the offscreen sprite, as we need to have a reference for when we want to add more sprites. Sometimes, if you delete all of the instances of a sprite, the game will crash. So, add the behavior for the turret, as shown in the following screenshot:

Go back to your event sheet and add an event. This event will check whether...

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