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Complete Virtual Reality and Augmented Reality Development with Unity

You're reading from   Complete Virtual Reality and Augmented Reality Development with Unity Leverage the power of Unity and become a pro at creating mixed reality applications

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Product type Course
Published in Apr 2019
Publisher Packt
ISBN-13 9781838648183
Length 668 pages
Edition 1st Edition
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Authors (2):
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Jesse Glover Jesse Glover
Author Profile Icon Jesse Glover
Jesse Glover
Jonathan Linowes Jonathan Linowes
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Jonathan Linowes
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Table of Contents (24) Chapters Close

Title Page
Copyright
About Packt
Contributors
Preface
1. Virtually Everything for Everyone 2. Content, Objects, and Scale FREE CHAPTER 3. VR Build and Run 4. Gaze-Based Control 5. Handy Interactables 6. World Space UI 7. Locomotion and Comfort 8. Playing with Physics and Fire 9. Animation and VR Storytelling 10. What AR is and How to Get Set up 11. GIS Fundamentals - The Power of Mapping 12. Censored - Various Sensor Data and Plugins 13. The Sound of Flowery Prose 14. Picture Puzzle - The AR Experience 15. Fitness for Fun - Tourism and Random Walking 16. Snap it! Adding Filters to Pictures 17. To the HoloLens and Beyond 1. Other Books You May Enjoy Index

Techniques for teleportation


Pointer teleportation is a mechanic where you point to a location you want to go to, and you jump there. No gliding. You just teleport to the new location. A laser beam or arc may be drawn, along with a teleport location receptacle to indicate where you may go.

As we've seen in previous chapters, we can make our own scripts. But since this is a core feature of VR applications, teleportation components are often included with device SDK toolkits. We'll write our own and consider some provided ones afterward.

To begin, if you have a saved version of the scene from Chapter 4, Gaze-Based Control, you can start with that. You may disable a few objects that we do not need, including Ethan and WalkTarget. Or, build a similar simple new scene containing a ground plane, some 3D objects as obstacles, and a copy of your MeMyselfEye prefab.

Looking to teleport

The mechanic we'll implement for our homegrown teleportation will work on any VR platform, using gaze-based pointing...

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