Summary
In this chapter, you have learned how to manage players in a round-based game, created weapons with client security, learned the concept of local replication, and made a functionally engaging UI. You now have the skills to make any game you can think of on the diverse Roblox platform. Before you begin making projects of your own, be sure to review the key concepts from these game example chapters, including security, engaging interactions, and maintaining a clean and organized code base.
In the next and final chapter of this book, you will learn the best practices of popularizing and sustaining the games that you will make in the future. In particular, you will focus on how to promote and grow your games, how to monetize them as optimally as possible, and how to implement features that retain and excite your current and potential audiences.