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Cocos2d-x by example (update)

You're reading from   Cocos2d-x by example (update) Unleash your inner creativity with the popular Cocos2d-x framework and learn how to build great cross-platform 2D games with this Cocos2dx tutorial

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Product type Paperback
Published in Mar 2015
Publisher
ISBN-13 9781785288852
Length 270 pages
Edition 1st Edition
Tools
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Author (1):
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Roger Engelbert Roger Engelbert
Author Profile Icon Roger Engelbert
Roger Engelbert
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Toc

Table of Contents (14) Chapters Close

Preface 1. Installing Cocos2d-x FREE CHAPTER 2. You Plus C++ Plus Cocos2d-x 3. Your First Game – Air Hockey 4. Fun with Sprites – Sky Defense 5. On the Line – Rocket Through 6. Quick and Easy Sprite – Victorian Rush Hour 7. Adding the Looks – Victorian Rush Hour 8. Getting Physical – Box2D 9. On the Level – Eskimo 10. Introducing Lua! A. Vector Calculations with Cocos2d-x B. Pop Quiz Answers Index

Time for action – creating a menu scene

Let's create a new file and add a menu scene to our game:

  1. Right-click on the src folder and select New | Lua File; call the new file MenuScene.lua.
  2. Let's create a class that extends a scene. We first load our own module of all the game's constants (this file already exists in the starter project):
    local constants = require ("constants")
  3. Then we build our class:
    local MenuScene = class("MenuScene", function()
        return cc.Scene:create()
    end)
    
    function MenuScene.create()
        local scene = MenuScene.new()
        return scene
    end
    
    function MenuScene:ctor()
        self.visibleSize =  cc.Director:getInstance():getVisibleSize()
        self.middle = {x = self.visibleSize.width * 0.5,  y = self.visibleSize.height * 0.5}
        self.origin = cc.Director:getInstance():getVisibleOrigin()
        self:init()
    end
    return MenuScene

    We'll add the methods next, including the init method we called in the class constructor (always called ctor...

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