Creating Software for Apple Systems
In the world of software development, building applications for Apple platforms—macOS, iOS, watchOS, and tvOS—comes with its unique set of requirements and best practices. Because of the closed ecosystem, Apple platforms have some unique build characteristics, especially for applications with a graphical user interface and more complex library frameworks. For those cases, Apple uses specific formats called app bundles and frameworks. This chapter delves into the intricacies of using CMake, a powerful cross-platform build system, to target Apple’s ecosystem effectively. Whether you are a seasoned developer looking to streamline your workflow or a newcomer eager to explore Apple-specific development, this chapter will equip you with the knowledge and tools to master the process.
In this chapter, we’re going to cover the following main topics:
- Using XCode as a CMake generator
- Creating an application bundle ...