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Cinder Creative Coding Cookbook

You're reading from   Cinder Creative Coding Cookbook If you know C++ this book takes your creative potential to a whole other level. The practical recipes show you how to create interactive and visually dynamic applications using Cinder which will excite and delight your audience.

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781849518703
Length 352 pages
Edition 1st Edition
Tools
Concepts
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Table of Contents (19) Chapters Close

Cinder Creative Coding Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started 2. Preparing for Development FREE CHAPTER 3. Using Image Processing Techniques 4. Using Multimedia Content 5. Building Particle Systems 6. Rendering and Texturing Particle Systems 7. Using 2D Graphics 8. Using 3D Graphics 9. Adding Animation 10. Interacting with the User 11. Sensing and Tracking Input from the Camera 12. Using Audio Input and Output Index

Creating a terrain with Perlin noise


In this recipe, we will learn how to construct a surface in 3D using Perlin noise to create organic deformations that resemble a piece of terrain.

Getting ready

Include the necessary files to draw using OpenGL, Perlin noise, a Maya camera for navigation, and Cinder's math utilities. Add the following code to the top of the source file:

#include "cinder/gl/gl.h"
#include "cinder/Perlin.h"
#include "cinder/MayaCamUI.h"
#include "cinder/CinderMath.h"

Also, add the following using statements:

using namespace ci;
using namespace ci::app;
using namespace std;

How to do it…

We will create a grid of 3D points and use Perlin noise to calculate a smooth surface.

  1. Declare struct to store the vertices of the terrain by adding the following code before the applications class declaration:

    struct Vertice{
        Vec3f position;
        Color color;
    };
  2. Add the following members to the applications class declaration:

    vector< vector<Vertice> > mTerrain;
    int mNumRows, mNumLines...
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