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Cinder Creative Coding Cookbook

You're reading from   Cinder Creative Coding Cookbook If you know C++ this book takes your creative potential to a whole other level. The practical recipes show you how to create interactive and visually dynamic applications using Cinder which will excite and delight your audience.

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781849518703
Length 352 pages
Edition 1st Edition
Tools
Concepts
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Table of Contents (19) Chapters Close

Cinder Creative Coding Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started 2. Preparing for Development FREE CHAPTER 3. Using Image Processing Techniques 4. Using Multimedia Content 5. Building Particle Systems 6. Rendering and Texturing Particle Systems 7. Using 2D Graphics 8. Using 3D Graphics 9. Adding Animation 10. Interacting with the User 11. Sensing and Tracking Input from the Camera 12. Using Audio Input and Output Index

Object tracking


In this recipe, we will learn how to track specific planar objects in our webcam using OpenCV and it's corresponding CinderBlock.

Getting ready

You will need an image depiction of the physical object you wish to track in the camera. For this recipe place that image in the assets folder and name it object.jpg.

We will use the OpenCV CinderBlock in this recipe, so please refer to the Integrating with OpenCV recipe from Chapter 3, Using Image Processing Techniques and add OpenCV and it's CinderBlock to your project.

If you are using a Mac, you will need to compile the OpenCV static libraries yourself, because the OpenCV CinderBlock is missing some needed libraries on OSX (it will work fine on Windows). You can download the correct version from the following link: http://sourceforge.net/projects/opencvlibrary/files/opencv-unix/2.3/.

You will need to compile the static libraries yourself using the provided CMake files. Once your libraries are correctly added to your project, include...

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