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C Programming for Arduino

You're reading from   C Programming for Arduino Building your own electronic devices is fascinating fun and this book helps you enter the world of autonomous but connected devices. After an introduction to the Arduino board, you'll end up learning some skills to surprise yourself.

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781849517584
Length 512 pages
Edition 1st Edition
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Author (1):
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Julien Bayle Julien Bayle
Author Profile Icon Julien Bayle
Julien Bayle
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Table of Contents (21) Chapters Close

C Programming for Arduino
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Let's Plug Things FREE CHAPTER First Contact with C C Basics – Making You Stronger Improve Programming with Functions, Math, and Timing Sensing with Digital Inputs Sensing the World – Feeling with Analog Inputs Talking over Serial Designing Visual Output Feedback Making Things Move and Creating Sounds Some Advanced Techniques Networking Playing with Max 6 Framework Improving your C Programming and Creating Libraries Index

Understanding the debounce concept


Now here is a small section that is quite cool and light compared to analog inputs, which we will dive into in the next chapter.

We are going to talk about something that happens when someone pushes a button.

What? Who is bouncing?

Now, we have to take our microscopic biocybernetic eyes to zoom into the switch's structure.

A switch is made with pieces of metal and plastic. When you push the cap, a piece of metal moves and comes into contact with another piece of metal, closing the circuit. Microscopically and during a very small time interval, things aren't that clean. Indeed, the moving piece of metal bounces against the other part. With an oscilloscope measuring the electrical potential at the digital pin of the Arduino, we can see some noise in the voltage curve around 1 ms after the push.

These oscillations could generate incorrect inputs in some programs. Imagine, that you want to count the states transitions in order, for instance, to run something when...

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