Introducing Max 6, the graphical programming framework
Now, let me introduce you to the framework known as Max 6. This is a whole universe in itself, but I wanted to write some pages about it in this book because you'll probably come across it in your future projects; maybe you'll be a Max 6 developer one day, like me, or perhaps you'll have to interface your smart physical objects with Max 6-based systems.
The following is one of the patches of my 3D universe project with Max 6:
A brief history of Max/MSP
Max is a visual programming language for multimedia purposes. It is actually developed and maintained by Cycling '74. Why call it Max? It was named after Max Matthews (http://en.wikipedia.org/wiki/Max_Mathews), one of the great pioneers of computer music.
The original version of Max was written by Miller Puckette; it was initially an editor named Patcher for Macintosh. He wrote it at The European Institut de Recherche et Coordination Acoustique/Musique (IRCAM), an avant-garde science institute...