Other Books You May Enjoy
If you enjoyed this book, you may be interested in these other books by Packt:
Mathematics for Game Programming and Computer Graphics
Penny de Byl
ISBN: 978-1-80107-733-0
- Get up and running with Python, Pycharm, Pygame, and PyOpenGL
- Experiment with different graphics API drawing commands
- Review basic trigonometry and how it’s important in 3D environments
- Apply vectors and matrices to move, orient, and scale 3D objects
- Render 3D objects with textures, colors, shading, and lighting
- Work with vertex shaders for faster GPU-based rendering
Beginning C++ Game Programming
John Horton
ISBN: 978-1-83864-857-2
- Set up your game development project in Visual Studio 2019 and explore C++ libraries such as SFML
- Explore C++ OOP by building a Pong game
- Understand core game concepts such as game animation, game physics, collision detection, scorekeeping, and game sound
- Use classes, inheritance, and references to spawn and control thousands of enemies and shoot rapid-fire machine guns
- Add advanced features to your game using pointers, references, and the STL
- Scale and reuse your game code by learning modern game programming design patterns