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Building Machine Learning Systems with Python

You're reading from   Building Machine Learning Systems with Python Explore machine learning and deep learning techniques for building intelligent systems using scikit-learn and TensorFlow

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Product type Paperback
Published in Jul 2018
Publisher
ISBN-13 9781788623223
Length 406 pages
Edition 3rd Edition
Languages
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Authors (3):
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Luis Pedro Coelho Luis Pedro Coelho
Author Profile Icon Luis Pedro Coelho
Luis Pedro Coelho
Willi Richert Willi Richert
Author Profile Icon Willi Richert
Willi Richert
Matthieu Brucher Matthieu Brucher
Author Profile Icon Matthieu Brucher
Matthieu Brucher
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Toc

Table of Contents (17) Chapters Close

Preface 1. Getting Started with Python Machine Learning 2. Classifying with Real-World Examples FREE CHAPTER 3. Regression 4. Classification I – Detecting Poor Answers 5. Dimensionality Reduction 6. Clustering – Finding Related Posts 7. Recommendations 8. Artificial Neural Networks and Deep Learning 9. Classification II – Sentiment Analysis 10. Topic Modeling 11. Classification III – Music Genre Classification 12. Computer Vision 13. Reinforcement Learning 14. Bigger Data 15. Where to Learn More About Machine Learning 16. Other Books You May Enjoy

Reinforcement Learning

Deepmind marked the year 2017 by creating the best Go player in the world. How did they achieve this? With deep learning, of course, but more precisely with reinforcement learning.

Deep Blue beat human chess players with traditional game analysis. It would build a tree of possible outcomes and prune it with different strategies (like alpha/beta, but adapted to the space of possible outcomes of chess). But this was not possible with Go, which was never solvable by computers until Deepmind created their network and its training methods. Because without training, the network is useless!

In this chapter, we will do the following:

  • Look at different types of reinforcement learning
  • Explore the concept of Q-learning
  • Estimate a Q function via a table and via a neural network
  • Make a network play an Atari game using Q-learning
...
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