Testing
Starting from the Main Menu
scene, make sure that you have the following GameObjects in the scene: uiController
and _GameMaster
. The uiController
GameObject should have UiController.cs
attached, and _GameMaster
should have the following components attached: GameMaster.cs
and an AudioSource
component that will be used for the background music.
Have the _GameMaster
GameObject selected in the Hierarchy
window, and run the game. Select the Start Game
button. This will load the character customization scene. The _GameMaster
GameObject should still be selected. If not, go ahead and select it from the Hierarchy
window, do some of the character customization, and click the Save
button. Refer to the following screenshot:
The first level should have been loaded with your character and the customization you have made to your character in the previous step. So visually, your character has retained all of the customization you have done, and from a data point of view, when you look at the _GameMaster...