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Build Your Own Programming Language

You're reading from   Build Your Own Programming Language A programmer's guide to designing compilers, interpreters, and DSLs for modern computing problems

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Product type Paperback
Published in Jan 2024
Publisher Packt
ISBN-13 9781804618028
Length 556 pages
Edition 2nd Edition
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Author (1):
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Clinton  L. Jeffery Clinton L. Jeffery
Author Profile Icon Clinton L. Jeffery
Clinton L. Jeffery
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Toc

Table of Contents (27) Chapters Close

Preface 1. Section I: Programming Language Frontends
2. Why Build Another Programming Language? FREE CHAPTER 3. Programming Language Design 4. Scanning Source Code 5. Parsing 6. Syntax Trees 7. Section II: Syntax Tree Traversals
8. Symbol Tables 9. Checking Base Types 10. Checking Types on Arrays, Method Calls, and Structure Accesses 11. Intermediate Code Generation 12. Syntax Coloring in an IDE 13. Section III: Code Generation and Runtime Systems
14. Preprocessors and Transpilers 15. Bytecode Interpreters 16. Generating Bytecode 17. Native Code Generation 18. Implementing Operators and Built-In Functions 19. Domain Control Structures 20. Garbage Collection 21. Final Thoughts 22. Section IV: Appendix
23. Answers
24. Other Books You May Enjoy
25. Index
Appendix: Unicon Essentials

Summary

In this chapter, you learned how to generate intermediate code. Generating intermediate code is the first vital step in synthesizing the instructions that will eventually allow a machine to run the user’s program. The skills you learned in this chapter build on the skills that are used in semantic analysis, such as how to add semantic attributes to the syntax tree nodes, and how to traverse syntax tree nodes in complex ways as needed.

One of the important features of this chapter was an example intermediate code instruction set that we used for the Jzero language. Since the code is abstract, you can add new instructions to this instruction set as needed for your language. Building lists of these instructions was easy using Unicon’s list data type or Java’s ArrayList type.

The chapter showed you how to generate code for straight-line expressions such as arithmetic calculations. Far more effort in this chapter went into the instructions for control...

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