Summary
In this chapter, we learned how to install Unreal Engine and create new projects using the available templates. We learned that there are two main types of Blueprints: Level Blueprint and Blueprint Class.
Then, we explored the different types of panels that are part of the Blueprint Editor. Our familiarization with these panels will help when developing with Blueprints. Finally, we also created a simple Blueprint using only Components.
In the next chapter, we will learn how to program the behavior of Blueprints using Events and Actions.