Creating edge wear
In this section, we are going to process the edge map to create edge wear on our model. The edge map will be combined with various nodes to produce a highly customizable result, which will help create more realistic models.
Let’s begin by applying the edge map to our first material:
- Select the material to which you want to apply the edge map first and add an Image Texture node. In the Image Texture node, load the edge map.
Plugging the Image Texture node into Base Color of the Principled BSDF node will replace that material with the edge map texture we baked in the previous section.
- Search for and add a Mix RGB node. Place it between the Image Texture node and the Principled BSDF node.
This node mixes colors and we will use it together with the Image Texture node to control where we want to display which color.