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Blender 3D Cookbook

You're reading from   Blender 3D Cookbook Build your very own stunning characters in Blender from scratch

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Product type Paperback
Published in Jul 2015
Publisher
ISBN-13 9781783984886
Length 608 pages
Edition 1st Edition
Tools
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Author (1):
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Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
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Table of Contents (16) Chapters Close

Preface 1. Modeling the Character's Base Mesh FREE CHAPTER 2. Sculpting the Character's Base Mesh 3. Polygonal Modeling of the Character's Accessories 4. Re-topology of the High Resolution Sculpted Character's Mesh 5. Unwrapping the Low Resolution Mesh 6. Rigging the Low Resolution Mesh 7. Skinning the Low Resolution Mesh 8. Finalizing the Model 9. Animating the Character 10. Creating the Textures 11. Refining the Textures 12. Creating the Materials in Cycles 13. Creating the Materials in Blender Internal 14. Lighting, Rendering, and a Little Bit of Compositing Index

Conventions

In this book, you will find a number of text styles that distinguish between different kinds of information. Here are some examples of these styles and an explanation of their meaning.

Code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles are shown as follows: "Reopen the Gidiosaurus_base_mesh.blend file."

Sequences of operations, such as for example adding nodes to the Node Editor or objects in the 3D view, are written as follows: "Shift + A | Texture | Voronoi Texture."

This means that you need to press the Shift and the A keys at the same time, then move the mouse pointer on the Texture item in a pop-up menu and click or select the desired final item.

New terms and important words are shown in bold. Words that you see on the screen, for example, in menus or dialog boxes, appear in the text like this: "Under the Empty subpanel, click on the Open button."

Note

Warnings or important notes appear in a box like this.

Tip

Tips and tricks appear like this.

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