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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation 2. Getting Comfortable Using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – adding the boat name

Now, it's time to add the boat name and affix it to the stern of the sloop:

  1. Open the file of the sloop that you saved before working on the boat names.
  2. Press Z to get Solid shading. Press A to deselect all objects.
  3. Press Ctrl + NumPad 3 to get the Left side view.
  4. In the File menu, select Append.
  5. Find 4909OS_09_sloop_Miss_Blender_Nassau.blend, or the file you made with your favorite boat name.
  6. Open the Object folder.
  7. Select Miss_Blender_Nassau or the name you chose for your boat with Shift + LMB. Choose the name from the Object directory.
  8. Press the LMB on the Link/Append from Library button.
  9. Press G and move the name to the stern of the boat where you can see it, and then press the LMB to release it.
  10. Press R, Z, 180, and Enter.
  11. Press S, 0.4, and Enter.
  12. Now, the name needs to be rotated into the proper orientation. Minus 90 degrees would turn it straight up, but if you recall in Chapter 8, Making the Sloop, we angled the stern of the sloop -27 degrees...
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