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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation 2. Getting Comfortable Using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Summary

In this chapter, you learned how to create oars and oarlocks to move the boat with, and discovered some tricks to make subtle shapes, such as where the shaft tapers into the oar. You found out how to control the smoothness of a surface. You learned to append objects to the scene so that you can combine and reuse objects. You created child-parent relationships to group objects for animation. You used kinematics to organize your animation. You learned to use animation cycles to save work. You tracked objects in motion with a camera, spot lamp, and camera rig.

As you have been making the boat, you may have been wondering how you can plan out your work, how you can use plans from the real world to model, and how you can organize these files to make it easier to work, and so that you can find them later. This is what the next chapter will help you with, and we'll get started with your main project, creating and animating a nautical scene.

Let's go!

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