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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation 2. Getting Comfortable Using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – creating and applying the Cycles materials

Cycles materials are very different from the Blender Internal Renderer materials. It's time for a little introduction. You are going to make a texture that is partly diffused so that it absorbs light, and partly glossy so that it reflects light. This way, you can control how much light is reflected:

  1. Use the RMB and press the Shift + RMB keys to select only the four sides of the last extrusion you made, as shown on the left of the next screenshot.
  2. Press Ctrl + I to select the inverse.
  3. In the Properties window, select the Material button in the header.
  4. If the Material panel looks different, as shown in the center of the next screenshot, that's because you are now creating materials for the Cycles renderer.
  5. Name the material Outside and assign it to the selected faces.
  6. With the cursor over the 3D View window, press Ctrl + I to invert the selection.
  7. Click on the + sign in the Material panel to make a new material. Click...
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