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Blender 2.6 Cycles: Materials and Textures Cookbook

You're reading from   Blender 2.6 Cycles: Materials and Textures Cookbook With this book you'll be able to explore and master all that the Cycles rendering engine is capable of. From the basics right through to refining, this is a must-read if you're serious about the realism of your materials and textures.

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Product type Paperback
Published in Jun 2013
Publisher Packt
ISBN-13 9781782161301
Length 280 pages
Edition 1st Edition
Tools
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Authors (2):
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Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
Ton Roosendaal Ton Roosendaal
Author Profile Icon Ton Roosendaal
Ton Roosendaal
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Table of Contents (13) Chapters Close

Blender 2.6 Cycles: Materials and Textures Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Overview of Materials in Cycles FREE CHAPTER 2. Managing Cycles Materials 3. Creating Natural Materials in Cycles 4. Creating Man-made Materials in Cycles 5. Creating Complex Natural Materials in Cycles 6. Creating More Complex Man-made Materials 7. Creating Organic Materials

Linking materials


Exactly as for Blender Internal, Cycles materials can be linked from libraries. Every blend file containing linkable assets can be a library.

Linking materials is really a useful practice: let's say you have 20 different blend files with objects using an iron shader, and that at a certain point of your workflow you need to modify this iron material in all the files; by having this material linked in all the 20 files from a single blend is possible to update all of them at once by modifying just one shader in one file.

How to do it...

  1. Just go to the File menu in the left part of the main header and select Link:

  2. Browse to the directory where you store your library files and select the blend file you want to link the material from (for example, try the file 1301OS_02_library.blend).

  3. Browse inside the blend structure, where the linkable assets are divided into subdirectories (shown as folders named as Scene, Mesh, Material, NodeTree, Object, and so on; note that the various folders...

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