Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Blender 2.6 Cycles: Materials and Textures Cookbook

You're reading from   Blender 2.6 Cycles: Materials and Textures Cookbook With this book you'll be able to explore and master all that the Cycles rendering engine is capable of. From the basics right through to refining, this is a must-read if you're serious about the realism of your materials and textures.

Arrow left icon
Product type Paperback
Published in Jun 2013
Publisher Packt
ISBN-13 9781782161301
Length 280 pages
Edition 1st Edition
Tools
Arrow right icon
Authors (2):
Arrow left icon
Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
Ton Roosendaal Ton Roosendaal
Author Profile Icon Ton Roosendaal
Ton Roosendaal
Arrow right icon
View More author details
Toc

Table of Contents (13) Chapters Close

Blender 2.6 Cycles: Materials and Textures Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Overview of Materials in Cycles FREE CHAPTER 2. Managing Cycles Materials 3. Creating Natural Materials in Cycles 4. Creating Man-made Materials in Cycles 5. Creating Complex Natural Materials in Cycles 6. Creating More Complex Man-made Materials 7. Creating Organic Materials

About the Reviewers

Ken Beyer is a Blender Foundation Certified Trainer, and at KatsBits.com has been providing tutorials, training, downloads, and other information and resources on using Blender for content creation and production relative to games and other real-time interactive products to hobbyists, amateur artists, Indie developers, and small studios for nearly 15 years.

KatsBits.com itself is a site and community dedicated to making game content and general game development using Blender 3D, where members can post questions, comments, and read information important for taking that next step from "gamer" to "creator".

He has served as a Technical Reviewer on (both full and partial reviews) the following books:

  • Blender 2.5 Hotshot (Packt Publishing, 2011)

  • Blender 2.5 Materials and Textures Cookbook (Packt Publishing, 2011)

  • Blender 3D 2.49 Architecture, Buildings and Scenery (Packt Publishing, 2010)

  • Blender 2.5 Lighting and Rendering (Packt Publishing, 2010)

Darrin Lile is an animator, writer, and full-time faculty member in the Media Arts and Animation Program at The Art Institute of Wisconsin. He teaches courses in computer animation, including Principles of 3D Modeling, Materials and Lighting, Advanced Lighting and Texturing, and Advanced Modeling and Animation. He received Bachelor's and Master's degrees in Film and Media Studies from the University of Kansas and has worked as a producer of educational films, as a sound editor for film and television, and as a computer security analyst. He currently lives in Wisconsin with his wife and children near the shores of Lake Michigan. Check out his latest work at www.darrinlile.com.

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime