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Beginning C++ Game Programming

You're reading from   Beginning C++ Game Programming Learn C++ from scratch by building fun games

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Product type Paperback
Published in May 2024
Publisher Packt
ISBN-13 9781835081747
Length 648 pages
Edition 3rd Edition
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Table of Contents (24) Chapters Close

Preface 1. Welcome to Beginning C++ Game Programming Third Edition! FREE CHAPTER 2. Variables, Operators, and Decisions: Animating Sprites 3. C++ Strings, SFML Time: Player Input and HUD 4. Loops, Arrays, Switch, Enumerations, and Functions: Implementing Game Mechanics 5. Collisions, Sound, and End Conditions: Making the Game Playable 6. Object-Oriented Programming – Starting the Pong Game 7. AABB Collision Detection and Physics – Finishing the Pong Game 8. SFML Views – Starting the Zombie Shooter Game 9. C++ References, Sprite Sheets, and Vertex Arrays 10. Pointers, the Standard Template Library, and Texture Management 11. Coding the TextureHolder Class and Building a Horde of Zombies 12. Collision Detection, Pickups, and Bullets 13. Layering Views and Implementing the HUD 14. Sound Effects, File I/O, and Finishing the Game 15. Run! 16. Sound, Game Logic, Inter-Object Communication, and the Player 17. Graphics, Cameras, Action 18. Coding the Platforms, Player Animations, and Controls 19. Building the Menu and Making It Rain 20. Fireballs and Spatialization 21. Parallax Backgrounds and Shaders 22. Other Books You May Enjoy
23. Index

Frequently asked questions

Q) How does a for loop differ from a while loop in C++?

A) Both for and while loops in C++ are used for repetition, but a for loop is typically used when the number of iterations is known in advance and a for loop involves three parts (initialization, condition, and iteration). In contrast, a while loop is more flexible and used when the number of iterations is uncertain.

Q) Can functions in C++ return multiple values?

A) No, a function in C++ can only directly return one value. However, multiple values can be simulated by using parameters passed by references, pointers, or objects. References, pointers, and objects are all discussed in depth in upcoming chapters.

Q) Tell me briefly how the CPU stack relates to function calls and loops in C++.

A) The stack is a region of memory used for managing function calls, local variables, and control flow in C++. Both function calls and loops involve the allocation and deallocation of space on the...

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