Who this book is for
This book is intended for technical artists who have worked with Unity and want to get a deeper understanding of Unity render pipelines and its visual node-based editing tool. Seasoned game developers who are looking for reference shaders using the recent URP render pipeline may also find this book useful. Basic-level programming experience in HLSL can help you with the code-oriented chapters, and you should already be familiar with Unity, its layout, and its common usage.