Summary
This chapter includes all commands and concepts related to materials and environment. We started with an introduction to materials and textures followed by an explanation of the Autodesk Material Library, which includes more than 700 materials almost ready to assign, and where to find more than 1,000 textures available to create our own materials. The MATBROWSEROPEN
command displays a palette that allows loading and managing the scene materials, also assigning these to objects.
The advised way to assign materials is by layer, which can be achieved with the MATERIALATTACH
command.
From the MATBROWSEROPEN
palette we may create materials based on several material templates, such as Generic, Ceramic, Concrete, and others. To define or modify materials, we have the MATEDITOROPEN
command, also available from the previous palette by double-clicking on a material slot. To several material parameters, we can apply images and procedural textures/maps, such as Checker, Tiles, and Noise. To edit...