Chapter 2. Mapping the Player's Location
The core of most real-world games is the location-based map. That integration of the player's real-world position mapped into the virtual world extends the game's virtual elements into the real world, allowing players to explore the world around them with a new perspective and sense of exploration.
In this chapter, we will take our first steps to understanding how to integrate maps into a Unity game. However, before working with Unity, we will cover the basics of GIS and GPS. This will allow us to establish some simple definitions and background for what can be complex topics. After that, we will dive back into Unity and add a location-based map, a basic character, and free look camera to our Foody GO project. Even though we are dealing with advanced concepts, we will keep things simple for now and avoid getting into any code. Of course, more advanced readers with a background in GIS have the options to explore the code at...